Charles E. Watson Guitar Lessons: Guitar Effects
 
ABOUT GUITAR EFFECTS discussion of basic guitar effects in a combo amp head or as independant of units


This page is an addendum to ABOUT GUITAR EQUIPMENT 3: EFFECTS

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SEE OTHER COMPARISON PAGES:
CLICK HERE for information on buying a guitar
CLICK HERE for information on guitar amplifiers
CLICK HERE for information on guitar and bass strings
CLICK HERE for information on guitar effects in a combo amp head or to use with a combo amp and kinds of units
CLICK HERE for EXAMPLE guitar amplifiers, 10-20 Watt with 5" to 8" speakers. Priced: $80 and less
CLICK HERE for EXAMPLE guitar amplifiers, 15-60 Watt with 8" to 12" speakers. Price range: $150 and less
CLICK HERE for EXAMPLE guitar amplifiers, 15-100 Watt with 8" to 12" speakers. Price range: $350 - $150
CLICK HERE for EXAMPLE of combo guitar amplifier w/ zoom image of  guitar amp head showing features & knobs
CLICK HERE for EXAMPLE bass guitar combo amplifiers 25-120W with 10" to 15" speakers. Priced around $200 and less
CLICK HERE for EXAMPLE bass guitar combo amplifiers 30-300W with 10" to 15" speakers. Priced around $200-$350
CLICK HERE for EXAMPLE acoustic/electric guitar amplifiers 10 - 60W with 6" to 8" speakers Priced: $300 and less
CLICK HERE for EXAMPLE electric guitar package comparisons
CLICK HERE for EXAMPLE electric bass guitar package comparisons

CLICK HERE for EXAMPLE acoustic guitar package comparisons
CLICK HERE for EXAMPLE acoustic/electric guitar package comparisons
CLICK HERE for EXAMPLE classical guitar package comparisons

RETURNS: ONLINE PRESS KIT PLUS  ABOUT GUITAR LESSONS   ABOUT GUITARS   ABOUT GUITAR EQUIPMENT

 

 

 

 

 

 

 

 

The Effects with brief description:

AMPLITUDE BASED EFFECTS
Volume control: Manual level control. Twist the knob, the sound gets louder or softer.
Tremolo : Cyclical variation of volume by a low frequency oscillator of some sort; parameters are waveform of the LFO, LFO frequency, and depth of modulation; 'tremolo' is actually variation in loudness, 'vibrato' is variation in pitch or frequency.
Auto tremolo: tremolo where the modulation frequency is varied by some feature of the input signal, generally amplitude.
Panning/ping-pong: generalization of tremolo to more than one channel; as one channel goes down in level, another goes up. With non-square LFO waveforms, gives the effect of the sound source moving from place to place in stereo or more channel setups.
Gating/repeat percussion: tremolo with 100% modulation of the signal by a square wave. With exponentially decaying waveforms (guitar is a good one), gives the effect of striking the same note again at decreasing levels. Some Thomas Organ Vox amps have this as a built in effect.
Compression: A compressor is basically a variable gain device, where the amount of gain used depends on the level of the input. In this case, the gain will be reduced when the signal level is high which makes louder passages softer, reducing the dynamic range. This makes soft inputs louder, and loud ones softer, giving a one-level kind of sound with lessened dymanics. This is effectively volume control with the level determined by the negation of the averaged envelope of the input level. Early compressors were often called "Sustain" pedals.
Expansion: Makes loud sounds louder and soft ones softer. Effectively volume control with the level determined by the averaged envelope of the input level. Compression and expansion can be complementary, as in >> com(pression/ex)panding for noise reduction.
Asymmetric compression/peak compression: Only the peaks of the input waveforms get compressed, not the overall level of the waveform envelope. Effectively, there is no averaging of the envelope and the instantaneous waveform level is compressed. This amounts to a much softer form of clipping, and is part of the tube sound, since tube with a soft B+ supply are prone to this.
Noise gating: modulates the output off when the input level is below a threshold. The modulation may be a square wave, or a variation of expansion where the low level inputs are "expanded" down into silence, which gives a less abrupt transition.
Attack delay: A variation of noise gating where the transition to "on" from the "off" or no signal state is slowed. This gives an output which perceptibly rises in level with each new note envelope, reminiscent of a tape recording played backwards.
ADSR: Term borrowed from the synthesizer folks; stands for Attack Decay Sustain Release, which is the most general way to describe a musical envelope. It is possible to generate an artificial ADSR envelope for a musical note to help fool the ear as to which instrument generated the note.
Limiting: Like compression, but operates on signals over some threshold only. Well suited to keep an input from going over some level, but un-processed
below that level, as in getting signals on tape without overloading the tape.
Auto swell: generally, a rise in level from some starting level to a final level when keyed manually or electronically. Can effectively add sustain to some notes and not others when keyed manually, or can add a "swell" in volume over a run of notes, or can help with presetting the level of a lead.
Presence: Many amplifiers have 'presence' knob as part of the tone control system. This is simply a boost in the mid to high frequencies, say from 2 to 6 kHz. This control is said to alter an instrument's sound on a recording to give the impression that it is actually in the room with the listener. It can also help an instrument stand out more in a mix.

FILTER/FREQUENCY RESPONSE EFFECTS
EQ/tone controls: Allow you to cut or boost the highs, lows, mids etc. Tend to be broad-brush kinds of controls - all the "high's" get raised or cut. Range is typically +/- 12 to 20 db boost/cut.
Treble/mid/bass boost: like an additional eq control, but tends to be narrower in frequency range, and perhaps more boost range, no cut.
Cabinet simulation: A filter network designed to mimic the two- or four-pole low frequency rolloff of a guitar speaker cabinet, usually to get that "miked cabinet" sound into a PA without really miking a cabinet.
Resonator: a filter with a boost in frequency at a narrow range of frequencies. This sounds like a wah pedal when the pedal is not being moved.
Wah: A resonator that can have its center frequency moved up or down in frequency by moving a pedal. The "wah" name comes from the way it mimics the moving resonance of the human vocal tract in speech as the sound "wah" is made.
Auto wah or "Envelope Follower": A wah filter where the center frequency is determined by the loudness of the input signal, making a moving resonance on every note. The Mutron-III was about the first envelope effect. It was made in the mid 1970s, and is still thought to be the best ever made by many players.
Tremolo-wah: Wah where the center frequency is moved back and forth cyclically, as though the pedal was connected to a motor or some such. This can generate effects similar to a rotating speaker or phasing.
"Vibrato": a cyclical variation in the basic frequency of the input signal, similar to the effect of moving the whammy bar on a suitably equipped guitar. True vibrato as an add on effect requires some kind of time delay, and was hard to do until analog (and now digital) delays came to be. The Uni-vibe,
(strictly speaking a phase shifter) designed in about 1967, had a vibrato setting. However it is more famous fo it's "chorus" setting.
Phase shifting: This effect is a filter response generated by using long phase delays and mixing with the original signal to cause a number of deep notches and/or peaks in the overal filter response. This mimics the larger number of notches and peaks caused by true time delayed flanging. Most simple phase shifters or phasers do this by generating two notches, although some pedals make four notches. Flangers may make many notches. Phasers may
also incorporate feedback to sharpen up the effect of the notches.

TIME DELAY EFFECTS
Echo:
Reverb: Spring reverebs or Digital/Analog reverb
Flanging: 
Chorus: the chorus effect can make a single instrument sound like there are actually several instruments being
played.
Slapback: delay set to a short delay time.
Reverse echo/reverb
Delay: A delay takes an audio signal, and plays it back after the delay time. The delay time can range from several milliseconds to several
seconds. The delay parameter simply controls the amount of delay used. More specifically, it actually controls the minimum delay time that is used. As the
delay becomes very small, the chorus will act as a flanger. Typical delay times range between 20 and 30 ms. Sweep Depth/Width The sweep depth controls how much the total delay time changes over time. It is usually expressed in milliseconds, and the sum of the sweep depth and delay parameters is the maximum delay used in processing the signal.
Distortion, Overdrive, and Fuzz
"Overdrive" is putting too large a signal into the input of an amp, causing the signal to be distorted at the speaker. You were "overdriving" the inputs. "Distortion" is getting a distorted sound from a little solid state amp that is nonlinear. The terms are often used so interchangeably;  "overdrives" are a smoother, less harsh sound than the distortions. Distortion pedals add a crunchy, gritty sound, whereas the overdrives add more smoothness and not as much distorted crunch. "Fuzz" is a generic term for a harder, harsher, and buzzier distortion than overdrive, and sometimes considered harder and harsher than "distortion" by itself.

OTHER
G
raphic Equalizer: a graphic equalizer is different than the common tone controls. The bass and treble tone knobs on your stereo boost or
attenuate only certain frequency bands while letting everything thing else pass unaffected. A graphic equalizer uses a set of bandpass filters that are designed to completely isolate certain frequency bands. In order to have control over the total audio spectrum, the filters need to be arranged in parallel. Each filter in the graphic equalizer has the same input but only allow a small band of frequencies through.
Parametric Equalizer:  A single parametric EQ allows you to set the amount of boost or cut and also the center frequency and the bandwidth. With experience, you can learn where to apply some boost to help an instrument cut through the mix or achieve a fuller sound. For feedback cancellation, a parametric EQ with a lot of cut (also called a notch filter) can be positioned right at the frequency where the feedback is occurring. To minimize the filter's effect on the rest of the sound, you can use a small bandwidth. You might be able to control the feedback with a graphic EQ as well, but if its bands are quite wide, you will be cutting more of the sounds that you do want to be heard.
Octave division: Takes the fundamental frequency of an input signal, divides it by two, and creates an octave-lower, sometimes a two-octave lower signal, which are usually mixed back with the original signal. This is most often done with digital logic flipflops to divide the signal by two/four after squaring up the input to drive the flipflops. This provides outputs that are substantially square waves, sounds like fuzz bass.
Some kind of filtering is usually provided to tame the sharp buzz of the square waves. The simple dividers like this get very confused when fed more
than one tone at once, so single note runs are all that is really practical - unless you like confused effects.
Harmony generation: Generation of other notes at musically-interesting intervals along with your notes. The classic device to do this is the Eventide Harmonizer. It is very difficult to do this electronically so that the effect produces musically-useful sounds consistently, hence Eventide's high price.
There is a new (1996) Boss pedal harmonizer now available which allows selecting the key in which you are playing, and calculates and plays the
desired harmonic (3rd, 5th, etc). It is not cheap but several times cheaper than an Eventide.
Phase lock tracking: An electronic circuit called a "phase locked loop" can produce an output signal that is exactly an integer multiple or small-numbers fractions of a reference signal in frequency. You can generate: a signal that follows your notes, perhaps lagging a little with a glide onto the note an octave or two above a third/fifth/seventh, etc. above or below your notes. The outputs are usually square wave or filtered square wave, and sound kind of synthesizer-y. Modern all-digital MIDI-fied effects do something like this in their computer processors, and may not be as limited in output waveform.
Noise addition: Noise (hiss, rumble, etc) is deliberately added to the input signal. If this is done with restraint and matching the input signal envelope, it can add a breathing effect like the hiss of air in a flute. Filtered low frequencies can add a growling quality.
 

  EXAMPLE GUITAR COMBO AMPLIFIER WITH EFFECTS     back to top  
 

Marshall MG50DFX 2-Channel Combo Guitar Amplifier with DFX (50 Watts, 1x12) Priced around $374.99
2 channels. CD input. Footswitch included.  SEE HEAD PANEL

Product Description

Delivering 50W RMS of Marshall power through its custom-designed 12 in. speaker, the twin channel MG50DFX delivers the goods both at home and onstage. Each footswitchable channel has its own set of tone controls for maximum flexibility. As well as producing great clean sounds, when you crank up the Clean channel's Gain control you get a raunchy, blues-tinged crunch. As you'd expect from a Marshall, the Overdrive channel has Gain to spare and also boasts the now legendary Valvestate style Contour control, which allows you to "scoop out" or "fill in" the all important mids. The specially voiced DFX section offers Chorus/Delay, Delay, Chorus and Flange effects, plus a natural sounding digital Reverb with its own individual Level control. Add to this our revolutionary FDD, footswitchable channels, a Serial Effects loop and Speaker Emulated Headphones and Line Out, plus a CD input, which allows you to plug in a CD or cassette player and jam along with your favourite artist or band and you have an unbeatable package for the price.



Features
Twin footswitchable channels — Clean and Overdrive
Independent tone controls for Bass and Treble on each channel
Contour Control for dramatic mid sweep and "scooping"
Emulated Line Out jack and Headphone jack
CD input which allows you to play along to your favorite discs
Built-in Digital Effects — Chorus/Delay, Chorus, Flange, and Delay
Separate Digital Reverb with level control
Series Effects Loop
Master Volume
12 in. custom-designed speaker
FDD (Frequency Dependent Damping)
Supplied 2-way footswitch (Clean/Overdrive, DFX on/off)

Technical Description

Output (RMS): 50W
Channels: 2
Separate EQ per Channel: yes
Clean/Crunch Switch: none
OD1/OD2 Switch: none
Contour Control: yes
Footswitcable Channels: yes
CD Input: yes
Emulated Line Out: yes
Emulated Headphone: yes
Digital Effects: yes
Digital Reverb: yes
FX Loop: yes
FX Loop Level and Mix Control: none
FDD: yes
Speaker: 1 x 12 in.
Dimensions: 518 x 498 x 275 mm
Weight: 16 kg
Footswitch (supplied): PEDL-00008

 

 

 
         
 

 

 

       
  EXAMPLE BASS GUITAR COMBO AMPLIFIER WITH EFFECTS     back to top  
 

Roland Cube-30 Bass Combo 1X10 (30 Watts, 1x10) Priced around $300     SEE HEAD PANEL

Mfg Product Description

When it comes to compact bass amplifiers, the Roland Cube-30 Bass is in a class all its own. Powerful and lightweight, it combines a 30W amplifier with a 10" speaker and DSP modeling to crank out a range of popular bass amp sounds. There's also onboard compression, Shape switch, 3-band EQ, and digital effects.

Roland Cube-30 Bass Combo 1X10 Features:

30W of power
10" coaxial-design speaker
6 bass amp models
Shape switch
5 high-quality DSP effects: reverb, delay, chorus, flanger and T-Wah
3-band EQ
Compression
Auxiliary and footswitch inputs
Recording/headphones output

Roland Cube-30 Bass Combo 1X10 Specifications:

Rated Power Output 30W Nominal Input Level (1 kHz) INPUT: -20 dBu,
AUX IN: -10 dBu
Speaker 10" (25cm) + Tweeter (Coaxial type)
Controls
COMPRESSION knob,
SHAPE button,
COSM AMP TYPE knob (OCTAVE BASS, FLIP TOP, B MAN, T.E, BASS 360, SESSION, CONCERT810),
GAIN knob,
VOLUME knob,
BASS knob (EQUALIZER),
MIDDLE knob (EQUALIZER),
TREBLE knob (EQUALIZER),
EFX (CHORUS, FLANGER, T-WAH) knob,
DELAY/REVERB, POWER switch n Indicators
COMPRESSION,
EFX,
POWER n Connectors INPUT jack (1/4" phone type),
AUX IN jack (stereo 1/4" phone type),
RECORDING OUT/HEADPHONE jack (stereo 1/4" phone type),
FOOT SW jack (EFX on/off,
DELAY/REVERB on/off) (stereo 1/4" phone type) n
Power
Supply AC117V, 230V or 240V
Power Consumption 34W
Dimensions 15-1/4"W x 15"H x 9-1/4"D
Weight 20 lbs., 5 oz.
Accessories Owner's Manual
Options Footswitch FS-5U (BOSS)
Connection cable PCS-31

 

 

 
              
 

 

 


 

 


 

 
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SEE OTHER COMPARISON PAGES:
CLICK HERE for information on buying a guitar
CLICK HERE for information on guitar amplifiers
CLICK HERE for information on guitar and bass strings
CLICK HERE for information on guitar effects in a combo amp head or to use with a combo amp and kinds of units
CLICK HERE for EXAMPLE guitar amplifiers, 10-20 Watt with 5" to 8" speakers. Priced: $80 and less
CLICK HERE for EXAMPLE guitar amplifiers, 15-60 Watt with 8" to 12" speakers. Price range: $150 and less
CLICK HERE for EXAMPLE guitar amplifiers, 15-100 Watt with 8" to 12" speakers. Price range: $350 - $150
CLICK HERE for EXAMPLE of combo guitar amplifier w/ zoom image of  guitar amp head showing features & knobs
CLICK HERE for EXAMPLE bass guitar combo amplifiers 25-120W with 10" to 15" speakers. Priced around $200 and less
CLICK HERE for EXAMPLE bass guitar combo amplifiers 30-300W with 10" to 15" speakers. Priced around $200-$350
CLICK HERE for EXAMPLE acoustic/electric guitar amplifiers 10 - 60W with 6" to 8" speakers Priced: $300 and less
CLICK HERE for EXAMPLE electric guitar package comparisons
CLICK HERE for EXAMPLE electric bass guitar package comparisons

CLICK HERE for EXAMPLE acoustic guitar package comparisons
CLICK HERE for EXAMPLE acoustic/electric guitar package comparisons
CLICK HERE for EXAMPLE classical guitar package comparisons

RETURN TO: ABOUT GUITAR EQUIPMENT 3: EFFECTS

EDUCATIONAL INFORMATION COMPILED OFFERED 'AS IS'   PICTURES AND INFORMATION ARE FOR EXAMPLES

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